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1. Capital Ship Skills - in Ships and Modules [original thread]
for carriers, don't forget fighters. heavy drones are also a great addition, although not SUPER essential. unless you added it already, you also need jump drive operation at 5 in order to train jump calibration. also, for your carrier, don't forg...
- by Kumas DeSauj - at 2008.05.17 23:59:00
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2. Lasers and the Newb - in Ships and Modules [original thread]
tech 1 laser crystals don't ever need replacing because they never wear out. technically, your ammunition comes from your ship's capacitor, so as long as you have power, you can fire your guns. tech 2 and faction crystals DO wear out. if you info...
- by Kumas DeSauj - at 2008.05.15 06:21:00
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3. Retribution for gang pvp - in Ships and Modules [original thread]
EFT setup only; haven't ever bothered to test it. you'll die quite quickly if you get sneezed at, but can manage some reasonable frig-sized dps. it's a "sniper" fit if you swap the tracking speed script for an optimal range one, and toss on aurora...
- by Kumas DeSauj - at 2008.05.11 00:50:00
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4. Abaddon Armor resists - in Ships and Modules [original thread]
PVE mish tanking - 3x heatsink2, damage control2, 2x specific hardeners, LAR2 rigs: 2x ccc, 1x rep qty rig (name escapes me atm) - with exception to some missions, it's way better to kill everything before they can even shoot at you. PVP "prima...
- by Kumas DeSauj - at 2008.04.25 21:00:00
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5. Anathema: Exploration - in Ships and Modules [original thread]
before the trinity patch i used to run with a combat alt or corpmate. the fits are hazy right now, but you'll get the general idea. covops cloak salvager 1mn AB II rock scanner codebreaker analyzer nanos/istabs (maybe 1 CPR t2?) 2x grav cap ri...
- by Kumas DeSauj - at 2008.02.28 05:57:00
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6. Jump Range Skills: - in Ships and Modules [original thread]
i can't be arsed to look for it, but there's a webpage out there that will take your skills into account and measure your jump distances. i don't know the name of such webpage, but i know it's out there. _________ [08:47:49] Kumas DeSauj > at t...
- by Kumas DeSauj - at 2008.02.24 22:47:00
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7. Turrets vs missiles - oldies but goldies - noobie version - in Ships and Modules [original thread]
Edited by: Kumas DeSauj on 06/01/2008 10:42:40 Tracking guide: EVE-online turret tracking guide Missile guide: EVE-online missile damage guide) for turret tracking: a weapon's optimal range (which can change with skills) is the "ideal" r...
- by Kumas DeSauj - at 2008.01.06 10:40:00
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8. [Rev 1.3] Abaddon (Missions) - in Ships and Modules [original thread]
Edited by: Kumas DeSauj on 04/01/2008 07:51:15 Originally by: Itkovian Otanthalian Edited by: Itkovian Otanthalian on 04/01/2008 06:41:09 I've just recently picked up an Abaddon, but am not yet skilled enough to fully outfit T2. M...
- by Kumas DeSauj - at 2008.01.04 07:44:00
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9. Prophecy PvP/PvE - in Ships and Modules [original thread]
the reason cap recharge in pvp is so minor is because, 90% of the time, you're dead before cap hits zero. this is even moreso an issue with the recent nos nerf. with that said, prophs would benefit with tackling gear at least, given its slow speed...
- by Kumas DeSauj - at 2008.01.04 05:45:00
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10. Make Destroyers Useful - in Ships and Modules [original thread]
dessies are great garbage ships for up to L3 mishes. tbh, i've had more (simple) successes using a stabber as my L4 salvager. with cruiser 5 you can still have a faster sublight speed than a dessie while loaded with all cargo2's :) _________ [08:4...
- by Kumas DeSauj - at 2007.11.24 22:52:00
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11. PvP Crusader Help - in Ships and Modules [original thread]
Quote: You're thinking retribution, the amarr AF with 1 mid. Crusader is the amarr "heavy" interceptor. Quotes because it's actually the lightest? oops, that's the one. shows you how often i've used a crusader. _________ [08:47:49] K...
- by Kumas DeSauj - at 2007.11.24 22:37:00
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12. purifier setup - in Ships and Modules [original thread]
purifier, or anathema? if it's the former, you really can't put 4 mods on 3 slots. purifier works best with the following: 3x arby launcher (unless you can fit t2 with the rest of the fits) 1x improved cloak target painter (or ab/mwd) sensor bo...
- by Kumas DeSauj - at 2007.11.24 22:30:00
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13. PvP Crusader Help - in Ships and Modules [original thread]
hold on a sec... since when did a crusader get a second midslot? _________ [08:47:49] Kumas DeSauj > at the tone, kumas has performed another stupid maneuver. [08:47:58] Kumas DeSauj > *BEEP!* [08:48:05] Kumas DeSauj > *BEEP!* [08:48:11...
- by Kumas DeSauj - at 2007.11.24 22:25:00
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14. WTS 10x 30day GTC 200 million each *online now* - in Timecode Bazaar [original thread]
Edited by: Kumas DeSauj on 13/10/2007 05:21:18 n/t _________ [08:47:49] Kumas DeSauj > at the tone, kumas has performed another stupid maneuver. [08:47:58] Kumas DeSauj > *BEEP!* [08:48:05] Kumas DeSauj > *BEEP!* [08:48:11] Kumas DeSa...
- by Kumas DeSauj - at 2007.10.13 05:18:00
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15. Proper use of Command Ships? - in Ships and Modules [original thread]
with boosted perception and intelligence attributes, BC5 might take you about 30 days. in addition to that, you'll also need HAC 4, which then also needs Cruiser 5. that's about 12 and 18 day skills right there (for the stated levels, not the prer...
- by Kumas DeSauj - at 2007.10.11 02:56:00
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16. Abaddon lvl4s help - in Ships and Modules [original thread]
PvE Abaddon: hi- 7x tachyon 1x arby cruise med- 4x CapII low- 2x HSII 3x hardener (sometimes a passive one for fun) 1x DCUII 1x MARII rigs- 2x CCC 1x Nano-pump (+ rep amount) only reason a med rep works is because i choose my aggro carefully ...
- by Kumas DeSauj - at 2007.09.08 17:19:00
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17. Lowsec Hauling Setup - in Ships and Modules [original thread]
1) scout is obvious 2) get a blockade runner. not enough cargo? 3) get a transport with 1/2 stabs 1/2 cargo. still not enough cargo? 4) get a scout and an escort. _________ [08:47:49] Kumas DeSauj > at the tone, kumas has performed another...
- by Kumas DeSauj - at 2007.08.09 03:07:00
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18. Abbadon Fitting Help. - in Ships and Modules [original thread]
everyone stays away from tachs... but me. high: 7 tachs with all t1 crystals up to infrared (see note below) 1 cruise mid: 4x cap2 low: for sansha and bloods 2x hs2 1 em active t2 1 therm active t2 1 energized therm t2 1 MAR2 1 DCU2 rigs: 2x...
- by Kumas DeSauj - at 2007.08.06 22:22:00
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19. Nerf Resistance Tanking... - in Ships and Modules [original thread]
_________ [08:47:49] Kumas DeSauj > at the tone, kumas has performed another stupid maneuver. [08:47:58] Kumas DeSauj > *BEEP!* [08:48:05] Kumas DeSauj > *BEEP!* [08:48:11] Kumas DeSauj > *BEEP!
- by Kumas DeSauj - at 2007.08.06 06:14:00
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20. [RMR] Rifter PvP - in Ships and Modules [original thread]
haven't tested this so it might not fit at all. so sue me. :p highs: 3x whatever 1x standard launcher mids: 1x injector 1x ab/mwd (if you're wild) 1x 20km scram lows: 3x overdrive no web needed on bigger ships as you can easily orbit them out ...
- by Kumas DeSauj - at 2007.08.05 19:15:00
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